Friday, April 12, 2019
Violent Video Game Debate Essay Example for Free
savage Video Game Debate EssayHook A lot of the great unwashed in this inhabit alone possess probably at least once contend a convulsive movie secret plan or at least wear seen someone play a game that is unpeaceful. Games such(prenominal) as C totally of Duty, Halo, or Gears of War. Heck I own all three of those games, but thats beside the point. What good enough can come out of vie games where you repetitively kill others and see some ridiculous gory images? Honestly what good can come out of this when developing minds are playing games where they shoot peoples heads aside over and over?Like I said, yeah I myself have played these games and havent really thought about the effects of playing them but the statistics and studies dont lie when it comes to linking violent television receiver games with increased aggression in mainly teenagers, and to play the games so much to where it numbs your mind and you have no concept of what is actually dismission on in reality ar ound you. Argument 1 Research denudations that children who play violent motion-picture show games can become violent themselves, but are these people just mimicking what they see on the screen or do the games leave lasting effects on the brain?I mean that would be pretty messed up if a video game could have negative lasting effects on the brain right? Well Time Magazine report on a report conducted by Dr. Vincent Mathews and his colleagues at Indiana University where they took a group of 28 students all young adult males and they randomly assigned the students to play either a violent, first person shooting game or a non-violent one every day for a week. None of the the participants had much foregoing gaming experience.At the beginning of the study, researchers employ functional MRI to scan brain bodily process in the participants, piece of music they completed lab-based tasks involving either emotional or non-emotional content. A week later afterwards playing their ga mes every day for that week they were scanned again as they repeated the aforementioned(prenominal) tasks. At the start of the study, researchers used functional MRI to scan brain activity in the participants, all young adult men, while they completed lab-based tasks involving either emotional or non-emotional content.The participants were then scanned again while they repeated the same tasks, after a week of playing the video games. Researchers found that those who played the violent video games showed less activity in areas that intricate emotions, attention and inhibition of our impulses. Behavioral studies have shown an increase in aggressive demeanour after violent video games, and what we show is the physiological explanation for what the behavioral studies are demonstrate, says Matthews. Were showing that there are tacks in brain function that are likely related to that behavior. Its not clear how long-lasting the changes whitethorn be.When Matthews brought the particip ants back after a week of not playing video games, their brain activity had changed again, reverting to more normal reactions, but their brain functions still werent rather the same as before they were exposed to the violent games. Following playing the game they put the participants through some tests where it was clear that the students who played the violent first person shooter game showed signifigantly less activating of the emotional centers of the brain. Meaning the games had left their brain unable to show proper emotions or reactions to whats going on around them.The brain changes dont appear to be permanent, but documenting that the brain does change in response to playing a violent game even just for two hours a day for a week is a significant advance in understanding how young players may be affected by these games. The brain changes that Matthews group saw were similar to those seen in teens with destructive sociopathic disorders, and his results, along with those from previous studies showing shorter-term effects, have been used in court cases by parents and others hoping to limit violent game play among young children.Do you think its messed up that the patterns observed in that study were the same as those with destructive sociopathic disorders? Argument 2 So now that you know for a position that violent video games effect the brain in a bad way, but what else could they effect? puerile driving habits and reckless driving for teenagers. A group of researchers at Dartmouth College did a study where they found a shockingly positive correlation in risky driving habits with teenagers that played violent video games that involved driving such as Grand Theft auto.The researchers interviewed a group of teenagers when they first got their license that played these games, and a group that didnt play the games. After time they checked up on their study participants and found that the ones that played the games were involved in a substantially larg er number of wrecks and received a lot more tickets. Not only did the group that played the violent video games get in more wrecks and receive more tickets, there was a large number from this group that admitted to driving inebriate where the group that didnt play these games had no admittances to driving under the influence.The researchers of the study propose that violent video games change a young players self-perception, so that they see themselves as someone who does risky things. In other words, they are suggesting, the players try to become more like the characters they are controlling on screen. Recap unassailable Nothing.Bad A lot.. Lasting negative effects to the brain, increased aggression, positive correlation with reckless and rummy driving with teenagers. Hmmm Ill let you decide. Argument 3 By looking at this kid, would you say he looks like a murderer? I dont think so. But heres his story on how his strong addiction and how what I talked about in the first study th is instant ties into his case of murdering his mother and shooting his father all because of the video game Halo 3.The controversy surrounded by Daniel and his parents began when they forbade Daniel from buying and playing the Xbox 360 game Halo 3. Petrics sister, Heidi Petric, testified in court that Daniel never played the game until he contracted staphylococcus infection from a jetski injury and was housebound. Petric was introduced to the Halo franchise while at the house of his friend, the Johnsons. His father, Mark Petric, was a minister at the New Life Assembly of God in Wellington.Both parents objected the idea of their son playing a violent game with adult ratings and did not find it suitable for him. Mark testified that Daniel sneaked out of the house one evening and purchased the game without either of the parents knowledge. While housebound, Daniel would sometimes play the game for up to 18 hours at a time without taking a break. After his parents found out that he had gone against their wishes and purchased the game, they immediately took the game away and locked it in a safe that also incidentally concealed a 9mm Taurus PT-92 handgun.
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